SHADOW MAZE

One light in the dark is all you get. Their eyes and ears are the real maze.

ABOUT

Shadow Maze is a 2D top-down stealth-assassination roguelike. You are Specter, an agent sent into a procedurally-generated facility where guards patrol with vision cones and hear every footstep and gunshot — while your own sight is a single pool of light in the dark (fog of war). Slip behind them for a silent takedown, or shoot your way out and watch the whole floor come running. Clear every guard to descend; after each floor you pick one of three upgrades — weapon, stealth, or gadget — and stack a run-defining build. Survive 7 unique bosses across a 35-floor, 7-act campaign.

FEATURES

· Light & sound stealth — you see only what your torch touches; enemies have real vision cones and hear you. Running and gunfire ripple outward as visible sound rings — see exactly how loud you are.

· Silent or loud, your call — backstab guards without a sound, or start a firefight (noise draws the whole floor, and a gunned-down guard raises the alarm).

· A new maze every run — procedurally-generated floors, enemy placement and objectives; seeded, so the Daily Challenge is the same run for everyone.

· Build-a-loadout roguelike — one of three upgrades per floor (weapon / stealth / gadget); HP and build carry down. Elites carry random affixes; loadouts, gadgets and passives change how you play.

· 7 distinct bosses, not bullet sponges — each act ends in a boss with its own mechanic (directional armour, attack-defence swaps, a lights tug-of-war, and more).

· Tactical Neon-Noir — HDR bloom, dynamic tension music that reacts to the alarm state, and game-feel juice: hit-stop, bullet-time on takedowns, kill-cam punch-ins.

CONTROLS

WASD — Move / 移動

Shift — Run, loud! / 跑步(會發出聲音)

Mouse — Aim / 瞄準

Left Click — Shoot / 射擊

E — Takedown, backstab / 暗殺・背刺

R — Reload / 換彈

Q — Use gadget / 使用道具

Esc — Pause / 暫停

潛影迷宮 — SHADOW MAZE

黑暗中你只有一盞燈;他們的眼睛和耳朵,才是真正的迷宮。

遊戲簡介

《Shadow Maze》是一款 2D 俯視角潛行暗殺 Roguelike。你是特工 Specter,潛入程序隨機生成的設施 —— 守衛有視野扇形、還會聽見你的每一步腳步與每一聲槍響;而你自己的視野只是黑暗中的一圈光(戰爭迷霧)。繞到他們背後無聲暗殺,或是開槍殺出重圍、然後看整層敵人湧上來。清光整層守衛才能下樓;每過一層從武器 / 潛行 / 道具三選一疊出你的 build。挑戰橫跨 7 隻獨特首領、共 35 層的 7 幕戰役。

特色

· 光與聲的潛行 —— 你只看得到燈照到的地方;敵人有真實視野扇形、也聽得到你。跑步和開槍會向外擴散成看得見的聲音漣漪,一眼看出自己有多吵。

· 要靜要吵,你決定 —— 背刺無聲解決,或掀起槍戰(噪音會引來整層,被槍殺的守衛還會拉警報)。

· 每局都是新迷宮 —— 樓層、敵人配置、目標都程序生成;有種子,每日挑戰對所有人是同一局。

· 組出你的 build —— 每層三選一(武器 / 潛行 / 道具),血量與 build 帶著往下走;精英帶隨機詞綴,武器 / 道具 / 被動改變你的打法。

· 7 隻獨特首領,不是血包 —— 每一幕收尾都是一隻有專屬機制的首領(方向性護甲、攻守互換、燈光拉鋸……)。

· 戰術 Neon-Noir —— HDR bloom 霓虹發光、隨警戒狀態變化的動態配樂,還有手感細節:命中定格、暗殺子彈時間、擊殺鏡頭推近。

操作說明

WASD — 移動 / Move

Shift — 跑步,會發出聲音 / Run

滑鼠 — 瞄準 / Aim

左鍵 — 射擊 / Shoot

E — 暗殺・背刺 / Takedown

R — 換彈 / Reload

Q — 使用道具 / Gadget

Esc — 暫停 / Pause

NOTE — 提示

The browser (Web) version runs in a compatibility renderer with no HDR bloom, so the neon glow is off and it looks flatter — the game plays identically. For the full glowing Neon-Noir visuals, download the Windows build.

網頁(Web)版跑在相容渲染器,沒有 HDR bloom 發光效果,畫面較平(玩法完全相同);想看完整的 Neon-Noir 發光視覺,請下載 Windows 版。

AI disclosure — Some art (player / boss / enemy / object sprites) was generated locally with Stable Diffusion; everything else is free CC0 / CC BY / OFL assets or procedural. Full credits in CREDITS.txt, shipped inside both builds.

AI 揭露 —— 部分美術(主角 / 首領 / 敵人 / 物件 sprite)以本地 Stable Diffusion 生成;其餘為 CC0 / CC BY / OFL 免費素材或程序化生成,完整致謝見 CREDITS.txt(隨兩個版本附上)。

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